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          / \      _                                               Nemesis on 
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          | |\    | | |   ____| |  \    /  | |   ____|  /   ____| | |  /   ____|
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Adventurers' Help: disconnect


Command: disconnect - interrupts your session to Nemesis temporarily

Description:
	Interrupts your session to Nemesis temporarily and disconnects
	your MUD client. You keep all your equipment until you reconnect
	to Nemesis except if Nemesis has been restarted.

	When reconnecting, you will start where you have disconnected your
	last session - even after a restart of the game. Only if you drop
	your connection in one of some special and very rare locations,
	you will be relocated to the place where you have been before the
	last one.

	Whereas with the command 'quit' you will lose your equipment and
	start in the church when logging in again.

Syntax:
	disconnect

Examples:
	disconnect

Note:
	You can stay disconnected as long as you like to.

	While you are disconnected you won't either age or heal.

	But pay attention to where you disconnect! In a room with an
	aggressive monster, you will be attacked immediately after
	reconnecting - even if you have killed that monster before
	disconnecting, as "life" in Nemesis goes on...

	'disconnect' has the same effect as "Disconnect" offered by MUD
	clients or simply closing or terminating a MUD client.

	Of course all your stats etc. will be saved, too.

See also:

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